Don’t have the dough to put down for a shiny new PS3 or Wii, plus Rock Band and a controller? Don’t fret, these guys have you covered.
Those of you who tuned in got quite a bit of information from Greg Beal, head of the Nicholl Fellowship. The interviews with both Amy Kaufman and Aubrey Kelly provided both sides of this controversy surrounding Fade In’s own screenplay contest.
Chris Wehner and I will have the editor of Fade In on our show tonight along with Amy Kaufman also for any rebuttal to the allegations in Amy’s article regarding Fade In’s purported screenwriting contest scam.
Since I was a little kid, astronomy and space fascinated me as much as, if not more than, science fiction and horror. Seeing pictures in encyclopedias and magazines of planets made my imagination go wild. Now we have the Astronomy Picture of the Day.
A picture’s worth a thousand words. With a little diligent hacking away in Python, the main menu and branching within Star Merchant 2 is finished, according to the design document. Take a look for yourself.
Beginning to integrate some of the graphics with the code now for SM2. Here’s a screenshot of the Starport Interface in action right now.
The final cut of The Cursed will be at MipTV in Cannes, starting March 30th and going to April 3rd.
Just finished laying out the Starport interface. I think it looks good for an amateur, after about 20 failures in a row trying to get it to look right. Take a look and see for yourself.
There seems to be an oft-overlooked design element in games that are made by the beginner, even by some of the bigger studios in game design: typeface. Many times we take the humble word in a game for granted.
I figured this blog would also serve as an excellent journal during the development of Star Merchant 2. So here are some early screenshots.