If you’re stumbling across this site from my interview on Jeff Opdyke’s recent Running with Scissors column, welcome!
Country-wide IP blocks on this server have managed to save on bandwidth, headaches, intrusion attempts, and spambots from all over the world. I wish I didn’t have to do it, but the world isn’t fair and we have to protect ourselves from threats like this now.
This is for all the indie filmmakers out there experimenting with new outlets for marketing your creations. It used to be that you absolutely had to have a distributor to get your stuff out to markets that would otherwise have been impossible to reach. The Internet has changed a lot of that.
Stumbled across this while looking at the MAKE:blog and found it fascinating. I had never heard Mr. Sterling speak before, but he is an interesting cat. Here he discusses the coming decade, and what people of my own generation have to look forward to. Enjoy.
It’s been long in coming, but now MoviePartners is completely ad-free, and will remain so from now on. There has been a contentious amount of debate going on about it behind closed doors, but I believe that ad-driven revenue for the web is not only antiquated but also detrimental to any site out there.
Life has an interesting way of pointing things out to you when you least expect or want it. Like a good friend that gives advice, you can choose to listen to it or nod, smile, and then file it in the mental circular bin. This time, I am choosing to listen to that advice life is giving me.
Given the amount of traffic my other post about investing in movies and trying to clear the air about the reality of independent filmmaking these days, I realized there were quite a number of salient points which were not included in the original. Included here is a followup to that post with some in-depth information for potential investors, laying it all out as to why things aren’t what they think they are these days versus 5-8 years ago.
The story of Dapple is long from dead. Anybody that has the cajones to do what he did and take the kind of heat he did shows a strong determination to never give up. With the lens of time looking over at Owen’s rather honest posts about his numbers, his game is seeing some moderate success now in the AppStore. Certainly some of the attention he garnered from his previous posts about his game’s sales, coupled with a few high-profile reviews online helped to boost sales.
I was surprised to see such a quick followup to Owen’s original post at Streaming Colour Studios regarding his brutally honest sales numbers and figures and the reaction that followed. The guy got hammered pretty hard not only by Slashdot, but it seems a good majority of the blogging and geek world.
This guy got a lot of attention for his brutally honest blog post about making a game on the iPhone. He got a real big lesson in the business of games.