In Python you can do some amazing things with little or no code at all. Here is an example of that simplicity: the Quicksort algorithm in Python.
There hasn’t been much to write any posts about, at least from my perspective. Hollywood is getting ready to take its summer break before heading back to filming around August, so not much there. My own writing projects have been eating up the rest of my time. This has led to less time here on the blog, along with gearing up for the premiere. So much to do, and a lot of it uses the other part of the brain devoted to non-blog matters.
Some things just bug me so much that I have to go back and “fix” them until they’re right. In this case, I fixed up what I perceived were some shortcomings in the Concrete Yardage Calculators utility. It’s now more useful than it was in the previous release, and it’s even faster due to using the optimizing compiler.
After a long and arduous journey, The Cursed (formerly Tenebrous), has a world premiere set for the general public! I’ve been working long and hard to get everything in place and it looks great. The premiere will be held near where I live, in Tennesee. Here are the specifics.
After helping another fellow Python programmer with some help packaging their game (see comments on this post), I dove back into Star Merchant 2. I’ll be honest and say that I haven’t been giving it the love that it deserves. So tonight was spent working on a feature that expands on something found in the original.
A short but sweet nugget found in the Prelinger Archives on Archive.org shows the early history and advancements in movie-making technology.
Just another friendly reminder that National Novel Writing Month is approaching fast. Some of you may be scratching your heads and thinking, “What, it’s six months away!”
This week on ScreenTalk our special guest will be John August, writer of such hits as Big Fish, Corpse Bride, Charlie and the Chocolate Factory, as well as both Charlie’s Angels movies and Titan A.E.
Tetris has dominated my casual game playing. But a few years ago I discovered Puyo Puyo, an interesting spin on the falling-block puzzle subgenre.