I’ve always been a big supporter of independent games. After all, one could consider my own lowly self to be a one-man indie game developer. So when I read this Eurogamer article, it gave me some hope that the smaller groups out there making games still have a chance to get their work out. And maybe, just maybe, said groups might even make a few bucks along the way.
Still, if an indie group wants to make something more than just a casual puzzle game, they’ll still need time and some brain muscle working with them if it’s going to get done. I still believe that a 30-40 hour 3D game can be done with nothing but open source tools. But, without the talent to drive it (writers, voice actors, modelers, animators, scripting/level designers), they’re useless.
Take Chromasphere for instance. I’ve been working on it, on and off, for the last 4-5 months in my spare time. Most of that spare time has been devoted to coming up with a rock-solid story and script that can then be turned into a great game. Not an easy task by itself, but consider that it is only one part of many that makes a long and arduous process.
And it’s a process I’m willing to see through to the end.