Indie Games Big In 2009?

I’ve always been a big supporter of independent games.  After all, one could consider my own lowly self to be a one-man indie game developer.  So when I read this Eurogamer article, it gave me some hope that the smaller groups out there making games still have a chance to get their work out.  And maybe, just maybe, said groups might even make a few bucks along the way.

Still, if an indie group wants to make something more than just a casual puzzle game, they’ll still need time and some brain muscle working with them if it’s going to get done.  I still believe that a 30-40 hour 3D game can be done with nothing but open source tools.  But, without the talent to drive it (writers, voice actors, modelers, animators, scripting/level designers), they’re useless.

Take Chromasphere for instance.  I’ve been working on it, on and off, for the last 4-5 months in my spare time.  Most of that spare time has been devoted to coming up with a rock-solid story and script that can then be turned into a great game.  Not an easy task by itself, but consider that it is only one part of many that makes a long and arduous process.

And it’s a process I’m willing to see through to the end.

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