Wherein I discuss doing state-of-the-art filmmaking on no budget using free tools to transcode to multiple platforms simultaneously.
The story of Dapple is long from dead. Anybody that has the cajones to do what he did and take the kind of heat he did shows a strong determination to never give up. With the lens of time looking over at Owen’s rather honest posts about his numbers, his game is seeing some moderate success now in the AppStore. Certainly some of the attention he garnered from his previous posts about his game’s sales, coupled with a few high-profile reviews online helped to boost sales.
I was surprised to see such a quick followup to Owen’s original post at Streaming Colour Studios regarding his brutally honest sales numbers and figures and the reaction that followed. The guy got hammered pretty hard not only by Slashdot, but it seems a good majority of the blogging and geek world.
This guy got a lot of attention for his brutally honest blog post about making a game on the iPhone. He got a real big lesson in the business of games.