Beginning to integrate some of the graphics with the code now for SM2. Here’s a screenshot of the Starport Interface in action right now.
Just finished laying out the Starport interface. I think it looks good for an amateur, after about 20 failures in a row trying to get it to look right. Take a look and see for yourself.
There seems to be an oft-overlooked design element in games that are made by the beginner, even by some of the bigger studios in game design: typeface. Many times we take the humble word in a game for granted.
I figured this blog would also serve as an excellent journal during the development of Star Merchant 2. So here are some early screenshots.
The new Star Merchant game is really starting to shape up, thanks in no small part to Python and pygame.
Tron was a keystone movie in my life as a kid. Now it’s 27 years later. So what does a Tron geek do to get their fix? They play Armagetron Advanced.
I was surprised to see such a quick followup to Owen’s original post at Streaming Colour Studios regarding his brutally honest sales numbers and figures and the reaction that followed. The guy got hammered pretty hard not only by Slashdot, but it seems a good majority of the blogging and geek world.
During the Great Depression, people wanted to forget for a while that they were poor and the outlook was bleak. Many turned to drinking away what little money they had. Nowadays, people have a few more options than that.
This guy got a lot of attention for his brutally honest blog post about making a game on the iPhone. He got a real big lesson in the business of games.
Spent the better part of the night porting the data and code over from C into something a little more manageable in Python for Star Merchant 2. Everything appears to be progressing nicely so far. The commerce aspects of the new game are a little different now, which I will explain.