After looking over everything I’ve written on this blog over the last month, I realized I needed a short break….
Given the amount of traffic my other post about investing in movies and trying to clear the air about the reality of independent filmmaking these days, I realized there were quite a number of salient points which were not included in the original. Included here is a followup to that post with some in-depth information for potential investors, laying it all out as to why things aren’t what they think they are these days versus 5-8 years ago.
Last night’s ScreenTalk show was, in my opinion, the best one we’ve done so far. Bill Martell is always a great go-to guy and Martin Lopez was a joy to have on.
Growing up with a Nintendo meant that, invariably, one would play Super Mario Brothers and all of its successors. With it being the most successful video game franchise in history, it’s hard to argue its popularity. Even in this day of fully immersive 3D game environments, there are many who yearn for a taste of that time gone by, with a bit of a modern makeover. And that brings us to Secret Maryo Chronicles.
The story of Dapple is long from dead. Anybody that has the cajones to do what he did and take the kind of heat he did shows a strong determination to never give up. With the lens of time looking over at Owen’s rather honest posts about his numbers, his game is seeing some moderate success now in the AppStore. Certainly some of the attention he garnered from his previous posts about his game’s sales, coupled with a few high-profile reviews online helped to boost sales.
As I had stated previously, I’m no Van Gogh. Doing space scenes, though, is a lot of fun. Especially when you’re working on the concept art for some of the displays in a game. Since I don’t have a massive whiteboard to draw out some of my own rough sketches, I turn to the GIMP to get it done.
This week’s show is going to be great. We’re focusing on B-movies and I’m proud to announce we’re having Martin Lopez on for an interview. Martin wrote one of my own guilty pleasures and seriously hilarious sci-fi comedy Mutant on the Bounty.
I know I haven’t written much in the last few days. Truth be told, I haven’t been anywhere near my computer to write anything. But I’ve got a few nice things lined up here this week, so stay tuned!
It’s always a good idea to make sure your entire development toolchain works right from beginning to end. This includes the package builder and installer. Even though I’m still a little while out from releasing Star Merchant 2, I spent the better part of the day Wednesday digging into py2exe to make sure it would, in fact, produce a good Windows distribution for the game. And then I found out how it didn’t like to play so nice with pygame.